Well, I uh... I mean, I... I supervise and take care of stuff. I'm the owner's son after all. I'm going to inherit this place when my dad kicks off.”
Unlike Miria, he has animation frames for throwing (for grenades & flares), clubs and pistols, as well as knives, and Strength of four rather than three, which as Per Jorner explains, "means he sucks with a wider and different assortment of weapons".
Interactions with player characterEdit
Male or female characters with Charisma 8, or Charisma 7 and a good town reputation can add him into the party by marrying him. This is permanent, with only one option for removing him that doesn't involve killing him or selling him to slavers; he cannot be asked to wait as can a normal party member. Adding him is achieved by seducing, getting into his pants, then having sex with him, (the usual fade to black, except that in this case, the player's entire inventory ends up on the ground) and then marrying him (in a shotgun ceremony). Note that this sequence can become bugged, so the more the player does during the brief interval between the deed and being "caught" by Grisham, and the more the player does during the ceremony, the more likely it is that it can become bugged.
Once married, Davin will not leave the party unless killed or divorced. Like Miria, he has no additional points in any skills whatsoever, but since the default for Unarmed has the highest base value, he is most proficient (or it could be said, least inept) at that skill. Like Miria, and unlike regular joinable NPCs, neither his skills, HP, nor AP improve. Though, as he is human-sized, he can still wear armor.
- He can be married regardless of the Chosen One's party limit, though he will be counted as a companion.
- If you try to seduce him with less than the required Charisma, he will yell for his father, and the whole town turns hostile towards you.
Davin appears only in Fallout 2.
After hitting him in his room, he'll be treated as a companion. However, it lasts until the end of the turn. [verified]